Friday, 15 May 2015

Giving feedback to feedback

What is your own personal response to the animation you have been produced?
•          What is your response to the feedback you have received?
•          Based on this level of response, how could you have improved your production?
•          Will you make these improvements to your production based on your feedback?


firstly I will start with the Adams comment on my padlet about my animation



ADAMS FEEDBACK RESPONSE

Firstly I will comment on the sounds which I used, I thank you for that comment because overall I think it is the best part of my animation, I used two pieces of sound which I used of on the same layer, as you can see here.



I agree it does run pretty cleanly but there is one part which I do not think runs that smooth and that is the part when he flips over the gap, I think he takes too long jumping over, therefore I think I should of separated the movements a lot more than I did, as you can see in this gif


I also agree the stages of the stick man are good, but it is not a stickman, it is not just lines which I have drawn on him, also I did that by drawing lots of movements which I could use again, making it easier for me.

Also I think the rating suits it, which was a rating of 4 to round it up

The reason he changes when he skids is because I could not make that part run really well with the rest. it is a part which I would probably go over again if I had a chance and make it run much more smoothly that it runs in the animation at the moment.

What kind of thing which I was aiming for it to look kind of animation below, something random that a lot of these videos have, which does not make sense at all and also I was aiming for the same kind of movement but not as advanced obviously








Alex's Response 

Good use of sound, it fit really well into the animation
Good use of technique with the Slo-motion shot
Animation flows smoothly
Character design is simple but effective
The skid at the end was either cool or lazy animating... I don't judge
Small Gap in the stage on the left
The character changes at the end quite noticeably
The spikes in the pit looked brown which could either be rust
RATING OUT OF 5: 4/5- Good idea and good techniques used, only let down by minor flaws.


 firstly I talked about the sound above in my other response, you will be able to find that there so I will not have to repeat myself for no reason

The slow motion shot was not what I was aiming for, it just ended up being like that due to me putting to many frames in there, with each one of them movements being too close together, this is something which I would change if I did it again. You can see the jump part in a gif above in the other response

The reason I made the characters design like that is because it made it a lot easier for me to move my characters a lot smoothly

The reason the skid at the end seems like lazy animating is because I found it hard to actually make him look good skidding, this is why I added a sound effect to it, so people knew exactly what was happening.

The spikes which I used, I was going to change but I forgot to change them to how I wanted them, I would change them if I did it again

I think that is a suitable rating.

http://padlet.com/raywood_/Bookmarks


Now I will evaluate myself

How do I feel about the work I produced?

I feel that there was parts which I could of greatly improved if I had knew what I was doing straight away, I would of probably had more time to make certain things much better than they are, things such as the movement of the characters, I would of probably made the movement a lot better, things such as the how the legs move and the look of the characters changing, how the body looks for each character, Making them look more alike.

What is Audience feedback?

This is what I have just did at the top, it is responding to the feedback you have on your piece of work, talk about why you think they gave you that kind of response, maybe question some of the things which they said and say how you could of probably improved it.

Will I consider improvements?

I would most likely consider a lot of these improvements in my feedback which is things such as improving the movement and probably change certain parts of it such as the quality of the overall drawing to it, Such as the spikes, I would like to make them look a lot more realistic, this is the main thing I would want to change 

Friday, 8 May 2015

How its made

i first set out to make an animation, I had multiple different ideas which i was debating on doing but in the end i just chose this one. The idea was to have a guy jumping over a hole which had spikes covered in blood inside it. So that is what I set out to do

Step one:

I first started by doing my background, at first i was going to do it in photoshop, the background of course, but i made it in flash instead because it was much less work for me to do in general. This is the background I came up with.

I decided to come up with this kind of background because I thought it fitted to what i was going, if I was going to go back and do this background again i would of probably changed certain parts of it such as the spikes, I would of probably made them look more realistic than they look








Step Two 

I then decided that i was going to draw the characters, which i needed for it, I drawn around 5 different characters, the reason I had to draw different characters is because of different movements which I needed, for example, from him running to him jumping, They needed different movements. I drew them and converted them to symbol graphics, this allowed me to use them in the future.




Step Three

This is when I first started animating, it here, this is just what it looks like when each one of them is put together after each other with onion skin. The way I did this was, I drawn on each keyframe, the way I did this was, draw on a keyframe and then right click on the next frame
and click on create new keyframe.




The way I did it was, put one movement in a keyframe and the next moment that goes after it, put it in the next keyframe. This is what it looked like after just doing the first part of it

I kept on doing this throughout the whole animation, just adding the different movements which I made throughout the whole thing to match what kind of action he will be doing



 this one here is when I was around halfway through the animation, I was yet to add sound and credits that is what I was going to do last










Then after I just carried this on until I have did the whole animation, I then had to move onto sound, I found sound which I got from youtube, one of them was someone sliding across the floor and the other one was someone running and jumping.

I downloaded the sound effects using youtube converter and then I used audicity because Audition was not working, I simply cut the sound up so it fitted what I was doing in the animation, I then exported the sound as an WAV file because Adobe Flash does not work usually with MP3 files.

Then for the next part, which was adding my titles and credits, I had to do in Adobe Premiere. I put my flash animation in as a Quick Time File and opened it up in Adobe Premiere in another computer which had the program. I then added my titles and credits which I can not show in screenshots at the moment because I have not got it at home.

This is my finished animation


If I was going to go back and make this I would probably many things different, firstly I would of did my movements different, I would of practised my drawing a lot more so I can make the movements look better and more like they are connected to each other more smooth.

I would of also went back and changed my background, for example, I would of liked to add more things into it, like a sun and so on. I was going to do an arrow going under him when he jumps but I did not have time to do, but it would of been something which I would of liked to add into it

I would of also liked to add some more different animations into it with the arrow, such as him doing something before he jumps over the gap.

Friday, 27 February 2015

Generating Ideas

I am going to be making a short animation but before I begin to start that animation I want to think of three different kind of ideas and then I will choose one and explain that one more than I will have explained the other two, my animation has to be at least 15 seconds long

Idea one:
I want to have one idea which will be action themed in a way and I want to have a guy which will be jumping over some kind of  gap with spikes in the middle of the gap and the character has to jump over that, but when he is jumping over it I want him to do some kind of flip at the same time.

It has to last 15 seconds so before he jumps over the gap I want to make him do some random action before he jumps over it, he will take some kind of run up before he jumps over it, this will be my first idea which I might choose.

the character will be a stick man but I will put a lot of work into it, I will most likely make the background blue and I will have blood on the spikes which are at the bottom of the pit in the middle of the gap. The part he is jumping off and landing on will be kind of like a grassy part, I want it to look very colorful

I am debating on choosing it because I think it will look good but it seems very simple to make, the only problem I may have is stretching it to 15 seconds long worth of animation

Idea two:
For my second idea I want to have something who is having a problem trying to get inside of a house, he keeps on trying to open the door and keeps on knocking on the door and in the end he will get inside the house, but after trying to get inside of it.

I will be doing the character a stick man because I think if I did a lot of work with the character, I will have to make a lot of parts move at once because the character will be more advanced. Because my character is not advanced, it is just a stick man I  will only have to move certain parts such as the arms, legs and the head.

I will also want to make this one colorful, if I can I will make the house look very realistic in the way, I want it to be from the side, so you will only see one side of the house and also one side of the character.

Idea Three

For my last idea I might have someone who is riding a bike down some kind of path and on the way he comes to some obstacles which I have not thought of what kind of obstacles I want to do yet, but once again I want to make it a stick man, I do not want it to be too complicated, too many moving parts for me to do.

I will colour it all so it looks good throughout it, the kind of obstacles which I wanna do is  things such as little walls and things on the floor which may get in his way like something random such as a person just stood there.

If I did choose this I would just make it completely crazy.

Idea one

I have chosen to go with my first idea because I have the most confidence in doing this one and overall I think it is the best idea for me to do out of all three of them

The reason I have chosen to do it because it will be the most enjoyable for me to do and
because I have confidence in myself doing it I think it will look good because I know I can do it at a really good standard


Friday, 6 February 2015

William Horner and the zoetrope

William George Horner (1786 – 22 September 1837) was a British mathematician; he was a schoolmaster, headmaster and schoolkeeper, proficient in classics as well as mathematics, who wrote extensively on functional equations, number theory and approximation theory, but also on optics.
(Reference) 

what is he known for in animation?

he is known for making the Zoetrope, it is a device which has still images inside of it, inside a cylinder shaped piece of wood or something, and it has images going around inside of it, each of them has a movement that joins to the one before it, like it is actually moving.

how it works is, you spin it around but you make slits around it and you look inside of them,and when it spins it looks like it is moving. For example the video which is under this writing, shows a Zoetrope and how it works, in this one a bird is used for it, but you can use other things such as a bouncing ball or someone running, you can be very creative if you ever make one of these

where did it originate and when?

the idea originally originated from a chinese guy named Ding Huan, around 100 BC, not sure how his look version of it looks, because of the time it was created, but it was kind of like the zoetrope, In 1833 or 1834, british inventor William George Horner, came up with the idea of how it was going to be shaped, he improved it.

But then again someone came along and improved it, it was not called the zoetrope back then, it was called daedaleum, but then another varient of it came about, this was had slits above the images so you can change the images inside it, this was patented by english and american inventors, including Milton Bradley. The American Inventor, William F Lincoln invented his version and he named it Zoetrope, meaning "the meaning of life"

Thursday, 5 February 2015

Joseph Plateau and the phenakitoscope

Joseph Plateau.jpg(14 October 1801 – 15 September 1883)


Joseph Plateau was the guy who invented the phenakitoscope, this is a form of animation and a illusion, they are quite easy to make if you wanted to make one but I wont talk about how to make them. talk about the history of J
oseph and the Phenakitoscope.

he first thought of the idea to make such a device in 1829, he started planning it, how he was going to make it, 10 years later which was 1839, a long time he waited to start planning it, but two years after 1839 he invented it.

What does the device do exactly?


it gave an illusion effect that the still images or drawings where moving, you draw a couple of still movements and then you put them together around each other facing outwards in a circle kind of shape,

you get some kind of piece of paper and you make a whole in it, you do this because you spin the phenakitoscope and it looks like it is moving throughout when you are spinning it, such as the dancing couple above in the gif, this is the kind of effect it gives.

but in 1832, seven years before he invented the phenakitoscope he invented the strovoscope, which was pretty much the thing but an earlier version of it, kind of like a prototype of what was to come, something he could improve on 

CEL ANIMATION

Cel animation is when you have something such as a background for a certain scene, each single different movement/frame has to be drawn onto a transparent piece of paper which is ontop of the background so it gives you a much better feel of where you want each movement to be on the background.

this technique is still used, some people who make cartoons use it, if they were making a film or something such as that, it would take ages, over 100,000 drawings maybe, depending on how long the movie is going to be, this is where programmes come into use, such as adobe Flash, it may not look the same but it is much more efficient if you want to animate.

Adobe Flash is a programme which you can use to animate, short animations or big ones, your choice, it is perfect for beginners who want to animate in this certain technique.

the video which is to your right is a little quick tutorial of making a basic animation in flash, it just shows you how easy it is to use this software.

in the video which has a thumbnail of a cat is a tutorial on how to do cel animation, the reason. The reason she has the sheets together is so she can place where the next movement will be based, it is more precise and much more efficient than if she did not do it in this certain way and she numbers them so she does not mix the movements up, this would result in them being in the wrong order and completely mess everything up,

also she uses the others to trace to the next one, when she adds the next movement onto it, makes it much easier.

also here is a short animation which I got from youtube, you can see for this, the person has only had to draw 2 different movements, but if its slowed down which is in the video, you can see how many he has actually drawn probably atleast 20+

Friday, 30 January 2015

Traditional Animation techniques

I am going to talk about two different kind of traditional 2D animation techniques, they will be the flick book and drawn on film.

Flickbook.

flick books are incredibly time consuming to do because, you have to draw every single second, not even seconds below that, you have to draw every single frame, so it matches together perfectly and also you have to make sure every single page matches the other so it goes together, you also have to color it in, its time consuming and most likely really hard to do

the first flick book to ever be made was in September 1868, so they have been around for a very long time, but over time there has been techniques to improve how you can do it more efficient, the person who made one was called max skladanowsky, he was German and he first introduced his moving image sequence in 1884 in flip book form, but the person who patented the flip book is called John barnes Linnet under the name of the kinegraph, this meant moving image.

the way they have been improved in ways such as, some of them are made by computers in a way, they get shots from movies, or any video pretty much really and they separate the frames, print them out and then they just put them together, but some people still like to just draw them their self, so they can be creative and open minded with it